If you’re the subject, you’ll keep your eyes closed throughout the whole game.

If there are other people watching the game, they can chant too.

Set a timer for 10 minutes once the subject lowers their hands, if you’d like, to keep track of how long the game is going. It’s best not to make the subject stay in a trance for too long.

Listen well to what the subject is telling you so you can come up with more questions and commands.

You could ask, “Do you see any doors that you want to go through?” or “Is there anyone in the room with you?” If the subject describes seeing a lot of clocks, tell them to get out of that room because clocks are said to trap the subject.

For instance, you might say, “Open the blue door and go inside the room. ” Caution them not to open doors that they’re unsure about or go towards things that make them feel nervous or scared.

There’s no definite ending to the game, so just keep asking questions until you decide you’d like it to end. The goal is just to have fun hearing about what the subject’s mind is experiencing.

It’s said that some people might be evil or trying to trick you.

Windows, lights, and brightly colored walls are said to provide positive experiences than dark rooms will.

Tell the guide that you’re trapped in the room so they can try to wake you up too.